| Pretty cool man |
| You knows it, this kicks ASS. And looks even better printed irl. I love the green glow so much. |
The aim of the project is to allow seamless blending from one animation to another.
The animations were taken from used were motion capture downloaded from the CMU motion capture library. To enable use of this data a custom file parser had to be designed a coded. Animation was specified in terms of joint rotations and so a custom system for applying joint rotations to a skeleton also had to be constructed.
To facilitate this multi-resolution filtering and dynamic time warping were used. Multi-resolution filtering allows motions to be divided into a hierarchy; large underlying motions are separated from the smaller higher frequency motions. This process allows the animation to be changed in subtle ways; increasing the energy in a walk, or filtering out jittery motion.
A recorded demo can be seen to the right, as well as the original report on the project.
| Love the clicking dude at the side there! |
| Creative and nice website. Well done |
| Congrats! Good work |
| I am still in absolute awe of this. Plus there isn't a better double-act than this in the known universe to date. x |
Third year of CS at Bristol University means group games project. Off Your Trolley! Was my group's submission. The game uses Ogre for the graphics library and was developed to run on the departments Linux machines.
The premise of the game is simple, be the first to reach the finish. Perhaps less regular was the giant sit-on rocker that was used to steer the trolleys down the hill! Add in power-ups to pick up, pedestrians and cars to dodge and the task becomes more complex...
My tasks in the group were the interface with the two wiimotes that were used to steer the trolleys and the production of the animated 3D content, such as the players, cars and power-ups. I also produced the road surface of the Park Street level and voiced the announcer and pedestrians.| Ahh. The memories! |