This is an early stage release of a current working project to expand and improve my C++ and OpenGL coding.

The objective is to push the Blue cubes onto the highlighted floor tiles.

A full blown version with a proper compliment of levels and menu system will be released over the coming weeks.
  • Fully 3D!
  • Bespoke animation system
  • Inverse Kinematic driven legs
  • Scarf physics!
  • Texturing
  • Smooth level transitions


Version: 0.1
Pretty cool man
gav
23rd October 2009 at 5:32pm
You knows it, this kicks ASS. And looks even better printed irl. I love the green glow so much.
Katy
17th November 2009 at 9:56pm

The aim of the project is to allow seamless blending from one animation to another.

The animations were taken from used were motion capture downloaded from the CMU motion capture library. To enable use of this data a custom file parser had to be designed a coded. Animation was specified in terms of joint rotations and so a custom system for applying joint rotations to a skeleton also had to be constructed.

To facilitate this multi-resolution filtering and dynamic time warping were used. Multi-resolution filtering allows motions to be divided into a hierarchy; large underlying motions are separated from the smaller higher frequency motions. This process allows the animation to be changed in subtle ways; increasing the energy in a walk, or filtering out jittery motion.

A recorded demo can be seen to the right, as well as the original report on the project.

WMV demo of project
PDF report on the project
Why Don't you Do Right? was the final submission of my animation course. I'd of loved to do more of the song but restrictions in the project brief limited the animation time. Completed in under three weeks it earned me the highest mark in the class.

This piece was the first animation I produced that uses characters and rigs that have be built by me. This includes the facial controls for the singer, who has 24 blendshapes to control facial motion. It was also the first time I had used Maya cloth (for the singer's skirt) and Maya hair.

The animation was constructed, animated and rendered using Maya and Mental Ray. Everything in this animation was produced by me, with the exception of the soundtrack which I have only modified to flow better in the 30 seconds and amplify the singer. The original score is performed by the London Symphony Orchestra with vocals from Amy Irving.

This animation is also available to download in 720p HD (WMV)
Stream using Windows Media Player

Stream using Apple QuickTime
Love the clicking dude at the side there!
James
4th August 2009 at 10:20am
Creative and nice website. Well done
Abdulla
14th September 2009 at 5:18am
Congrats! Good work
Ahmed
14th September 2009 at 2:58pm
The comment system created for this website is a conglomeration of several different key web based technologies.
An SQL database stores the comments on the web server, php queries the database for the comments on a particular subject. Javascript allows the comments to be moved around.
The little Java App on the Who Am I page was slightly more fiddly to make than it might at first seem. As Java apps aren't allowed to access information on non-local pages the request had to go through a proxy.
I am still in absolute awe of this. Plus there isn't a better double-act than this in the known universe to date. x
c@tburg
19th September 2009 at 4:03pm
What is Real? was my first Maya animation. Not one to take the easy route my first animation involved human motion with full lip-syncing.

The 15 second audio is an extract from a monologue in The Matrix, spoken by Laurence Fishburne.

The human model is a lightly modified version of the Alfred model. The chair is a re-textured version of this chair. Rendered out in Mental Ray.
Stream using Windows Media Player       Stream using Apple QuickTime

Third year of CS at Bristol University means group games project. Off Your Trolley! Was my group's submission. The game uses Ogre for the graphics library and was developed to run on the departments Linux machines.

The premise of the game is simple, be the first to reach the finish. Perhaps less regular was the giant sit-on rocker that was used to steer the trolleys down the hill! Add in power-ups to pick up, pedestrians and cars to dodge and the task becomes more complex...

My tasks in the group were the interface with the two wiimotes that were used to steer the trolleys and the production of the animated 3D content, such as the players, cars and power-ups. I also produced the road surface of the Park Street level and voiced the announcer and pedestrians.

Short youtube gameplay video
Ahh. The memories!
Jason Tinley
10th September 2010 at 1:45pm
Built from scratch in a week this fully featured ray tracer models translucency and reflectivity as well as light attenuation and anti-aliasing.

It reads in a bespoke scene specification and renders out the image to the users choice of image size with various quality settings.






<SOURCE CODE>
Rendered Image